Playstyle radar
35 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
35 gamesAggressionStart here
Solo kills / game
1.7 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
818 vs 965 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
234 vs 348 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 52 of 100, built on 23% team damage share and 787 damage a minute. Vision trails at 18, with 0.66 vision score a minute.
Among mid laners
Zed mid laners with above-median solo kills a game win 62% of games; below it, 39%.
In your wins 3.3, in your losses 1.3 · 12W 23L
Zed mid laners with above-median damage a minute win 61% of games; below it, 38%.
In your wins 944, in your losses 706 · 12W 23L
Zed mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
In your wins 441, in your losses 238 · 12W 22L