Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
last 60season150 games
What to work on
60 gamesFarmingStart here
Gold / min
293 vs 312 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
62 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.36 vs 2.77 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Deaths / min
0.17 vs 0.22
82 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
7% vs 8%
79 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 81 of 100, built on 0.15 deaths a minute and 6% time spent dead. Damage trails at 25, with 526 damage a minute.
Among supports
Master+ supports with above-median gold a minute win 74% of games; below it, 30%.
This season, in your wins 450, in your losses 371 · 79W 71L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 783, in your losses 264 · 77W 70L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 1.26, in your losses 1.06 · 79W 71L