Playstyle radar
35 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
35 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Solo kills / game
2.0 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
4% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.14 vs 0.22
95 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
8% vs 12%
92 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Objective damage / min
487 vs 392
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 80 of 100, built on 8% time spent dead and 0.16 deaths a minute. Vision trails at 31, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.0 · 19W 16L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 2.9, in your losses 1.6 · 19W 16L
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
In your wins 5%, in your losses 6% · 19W 16L