Playstyle radar
23 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
23 gamesVisionStart here
Control wards / game
0.5 vs 1.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.11 vs 0.17
95 of 100 against Diamond Wukong players, and it matters: the better half of Wukong junglers wins 77% of games, the other half 27%.
Turret plates / game
8.4 vs 5.2
90 of 100 against Diamond Wukong players, and it matters: the better half of Wukong junglers wins 80% of games, the other half 27%.
Epic monsters / game
3.9 vs 3.0
86 of 100 against Diamond Wukong players, and it matters: the better half of Wukong junglers wins 84% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 73 of 100, built on 8% time spent dead and 0.17 deaths a minute. Damage trails at 31, with 651 damage a minute.
Among junglers
Wukong junglers with above-median control wards a game win 55% of games; below it, 49%.
In your wins 0.4, in your losses 1.0 · 12W 11L