Playstyle radar
24 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
24 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
6.7 vs 7.9 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
739 vs 787 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
CS at 10 min
77.4 vs 70.0
82 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Wards cleared / game
3.2 vs 2.1
80 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 59 of 100, built on 0.17 deaths a minute and 10% time spent dead. Aggression trails at 37, with 4% first blood rate.
Among mid laners
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
In your wins 9%, in your losses 10% · 10W 14L
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.
In your wins 10.4, in your losses 6.0 · 10W 14L
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 677, in your losses 736 · 10W 14L