Playstyle radar
15 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
15 gamesObjectivesStart here
Turret plates / game
4.2 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
294 vs 303 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
281 vs 378 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.5
80 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
First blood rate
17% vs 5%
89 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 7% time spent dead and 0.17 deaths a minute. Damage trails at 12, with 380 damage a minute.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median gold a minute win 67% of games; below it, 32%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.