Playstyle radar
11 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
1.3 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
777 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
1.0 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 71 of 100, built on 3.2 epic monsters a game and 9.5 turret plates a game. Damage trails at 28, with 17% team damage share.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.