Playstyle
24 games
Playstyle radar
24 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
24 gamesAggressionStart here
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
338 vs 396 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.18 vs 0.21
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Time spent dead
9% vs 11%
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Epic monsters / game
0.9 vs 0.7
70 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 74 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 34, with 0% first blood rate.
Among top laners
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
In your wins 0.20, in your losses 0.09 · 11W 13L
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
In your wins 375, in your losses 222 · 11W 13L
Master+ top laners with above-median first blood rate win 59% of games; below it, 51%.
In your wins 0%, in your losses 0% · 11W 13L