Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season120 games
What to work on
60 gamesFarmingStart here
Gold / min
384 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.21 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
CS at 10 min
70.7 vs 78.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
2.4 vs 0.9
100 of 100 against Master+ Zoe players, and it matters: the better half of Zoe mid laners wins 76% of games, the other half 43%.
Vision score / min
1.10 vs 0.87
79 of 100 against Master+ Zoe players, and it matters: the better half of Zoe mid laners wins 55% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 73 of 100, built on 2.1 epic monsters a game and 440 objective damage a minute. Farming trails at 30, with 399 gold a minute.
Among mid laners
Zoe mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 428, in your losses 373 · 60W 60L
Zoe mid laners with above-median kills a minute win 67% of games; below it, 36%.
This season, in your wins 0.24, in your losses 0.15 · 60W 60L
Zoe mid laners with above-median CS at 10 min win 55% of games; below it, 48%.
This season, in your wins 73.1, in your losses 64.5 · 60W 60L