Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
3.9 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
2.9 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 49 of 100, built on 16% team damage share and 549 damage a minute. Objectives trails at 23, with 4.3 turret plates a game.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.