Playstyle radar
21 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.9 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1106 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Kills / min
0.37 vs 0.25
94 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Gold / min
473 vs 433
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 75 of 100, built on 29% team damage share and 1106 damage a minute. Vision trails at 37, with 0.0 control wards a game.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.