Playstyle radar
12 gamesCompared with Gold mid laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
12 gamesDamageStart here
Damage / min
696 vs 828 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
351 vs 438 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
2.1 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Vision score / min
1.01 vs 0.73
87 of 100 against Gold Yone players, and it matters: the better half of Yone mid laners wins 54% of games, the other half 46%.
Control wards / game
2.0 vs 0.6
71 of 100 against Gold Yone players, and it matters: the better half of Yone mid laners wins 54% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 75 of 100, built on 7.2 CS a minute and 426 gold a minute. Damage trails at 27, with 19% team damage share.
Among mid laners
Yone mid laners with above-median damage a minute win 64% of games; below it, 36%.
Yone mid laners with above-median objective damage a minute win 75% of games; below it, 26%.
Yone mid laners with above-median solo kills a game win 65% of games; below it, 39%.