Playstyle radar
27 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
27 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.12 vs 0.07
72 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Damage / min
521 vs 364
73 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Team damage share
14% vs 10%
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 61 of 100, built on 14% team damage share and 526 damage a minute. Utility trails at 25, with 0.37 ally saves a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.19, in your losses 0.30 · 10W 17L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 13% · 10W 17L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.4, in your losses 0.9 · 10W 17L