Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season203 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
1.4 vs 0.7
100 of 100 against Udyr players, and it matters: the better half of Udyr top laners wins 69% of games, the other half 33%.
Damage / min
948 vs 743
87 of 100 against Udyr players, and it matters: the better half of Udyr top laners wins 56% of games, the other half 41%.
CS / min
7.7 vs 7.2
70 of 100 against Udyr players, and it matters: the better half of Udyr top laners wins 57% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 75 of 100, built on 25% team damage share and 901 damage a minute. Aggression trails at 39, with 0.17 kills a minute. For a Udyr player that is the expected shape: against other Udyr players, aggression sits near the median.
Among top laners
Udyr top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
This season, in your wins 0.16, in your losses 0.25 · 95W 108L
Udyr top laners with less time spent dead than the median win 64% of games; with more, 34%.
This season, in your wins 9%, in your losses 12% · 95W 108L