Playstyle radar
20 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1437 vs 857
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Gold / min
507 vs 427
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Objective damage / min
561 vs 312
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 82 of 100, built on 28% team damage share and 1085 damage a minute. Vision trails at 28, with 0.7 control wards a game.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 10%, in your losses 16% · 10W 10L
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.21, in your losses 0.29 · 10W 10L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 0.9, in your losses 0.5 · 10W 10L