Playstyle radar
21 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Frontline
Damage soaked and mitigated for the team
88
of 100
Utility
Healing, shielding and lockdown for allies
61
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
21 gamesMechanicsStart here
Ability casts / min
7.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.42 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.19 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Immobilizations / game
41.2 vs 26.4
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2439 vs 1333
93 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
24% vs 20%
83 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 88 of 100, built on 2439 damage mitigated a minute and 24% damage taken share. Mechanics trails at 37, with 7.5 ability casts a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.