Playstyle radar
12 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.74 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
6.4 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.7 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
7% vs 10%
83 of 100 against Diamond Jarvan IV players, and it matters: the better half of Jarvan IV junglers wins 70% of games, the other half 28%.
Deaths / min
0.15 vs 0.20
80 of 100 against Diamond Jarvan IV players, and it matters: the better half of Jarvan IV junglers wins 74% of games, the other half 24%.
Turret plates / game
6.4 vs 4.6
76 of 100 against Diamond Jarvan IV players, and it matters: the better half of Jarvan IV junglers wins 77% of games, the other half 25%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 78 of 100, built on 8% time spent dead and 0.16 deaths a minute. Vision trails at 32, with 0.73 vision score a minute.
Among junglers
Jarvan IV junglers with above-median vision score a minute win 54% of games; below it, 44%.
Jarvan IV junglers with above-median CS a minute win 65% of games; below it, 32%.
Jarvan IV junglers with above-median solo kills a game win 58% of games; below it, 46%.