Playstyle radar
57 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
57 gamesObjectivesStart here
Objective damage / min
348 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
3% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: survivability peaks at 46 while vision sits at 38, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 691, in your losses 266 · 25W 32L
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 6.3, in your losses 6.5 · 25W 32L
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.
In your wins 0%, in your losses 6% · 25W 32L