Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.61 vs 0.81 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
4.0 vs 2.8
98 of 100 against Briar players, and it matters: the better half of Briar junglers wins 84% of games, the other half 32%.
Damage / min
1010 vs 801
87 of 100 against Briar players, and it matters: the better half of Briar junglers wins 60% of games, the other half 41%.
Objective damage / min
1123 vs 932
76 of 100 against Briar players, and it matters: the better half of Briar junglers wins 80% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 87 of 100, built on 926 damage a minute and 23% team damage share. Vision trails at 24, with 0.0 control wards a game.
Among junglers
Briar junglers with less time spent dead than the median win 72% of games; with more, 30%.
Briar junglers with above-median vision score a minute win 55% of games; below it, 46%.