Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Frontline
Damage soaked and mitigated for the team
49
of 100
Utility
Healing, shielding and lockdown for allies
54
of 100
Mechanics
Skillshots landed and dodged, casting tempo
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
14 gamesAggressionStart here
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 64 of 100, built on 21% time spent dead and 0.51 deaths a minute. Aggression trails at 43, with 65% kill participation.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.