Playstyle radar
59 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
59 gamesObjectivesStart here
Objective damage / min
315 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
8.0 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Vision score / min
1.04 vs 0.80
93 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
CS at 10 min
73.6 vs 68.3
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 74 of 100, built on 1.07 vision score a minute and 1.3 control wards a game. Objectives trails at 33, with 7.5 turret plates a game.
Among top laners
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 484, in your losses 284 · 22W 37L
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
In your wins 11.0, in your losses 5.4 · 22W 37L