Playstyle radar
29 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
29 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Ally saves / game
2.55 vs 0.36
93 of 100 against supports, and it matters: the better half of Gold supports wins 55% of games, the other half 48%.
Heals + shields / min
403 vs 81
100 of 100 against supports, and it matters: the better half of Gold supports wins 52% of games, the other half 47%.
Kill participation
58% vs 52%
78 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 66 of 100, built on 306 heals + shields a minute and 306 ally heal + shield a minute. Survivability trails at 24, with 11% time spent dead.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.17, in your losses 0.32 · 12W 17L
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 13% · 12W 17L