Playstyle radar
14 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
1.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
695 vs 900 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.83 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
CS / min
7.5 vs 6.6
89 of 100 against junglers, and it matters: the better half of Gold junglers wins 66% of games, the other half 33%.
Gold / min
476 vs 426
85 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 67 of 100, built on 472 gold a minute and 7.6 CS a minute. Objectives trails at 31, with 1.3 epic monsters a game.
Among junglers
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.