Playstyle radar
11 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesFarmingStart here
CS at 10 min
61.9 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
779 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Solo kills / game
3.7 vs 1.9
95 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 53 of 100, built on 3.8 solo kills a game and 0.29 kills a minute. Farming trails at 25, with 6.3 CS a minute.
Among mid laners
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median damage a minute win 61% of games; below it, 39%.