Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
43
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
51
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
65
of 100
last 60season98 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
26.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 67 of 100, built on 1825 damage a minute and 12% team damage share. Control trails at 31, with 1.5 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.1, in your losses 1.1 · 49W 49L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 34.9, in your losses 20.1 · 49W 49L