Playstyle radar
13 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
13 gamesDamageStart here
Damage / min
658 vs 792 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.15 vs 0.18 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Turret plates / game
15.6 vs 10.0
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Objective damage / min
488 vs 384
73 of 100 against top laners, and it matters: the better half of Platinum top laners wins 72% of games, the other half 27%.
First blood rate
60% vs 12%
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 62 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 35, with 698 damage a minute.
Among top laners
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.