Playstyle radar
15 gamesCompared with Platinum mid laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
15 gamesAggressionStart here
Solo kills / game
1.2 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.5 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
256 vs 300 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CS / min
8.0 vs 7.0
90 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 55% of games, the other half 45%.
CS at 10 min
81.3 vs 71.7
91 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 72 of 100, built on 26% team damage share and 955 damage a minute. Objectives trails at 37, with 0.9 epic monsters a game.
Among mid laners
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Platinum mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.