Playstyle radar
19 gamesCompared with Gold top laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
10
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.2 vs 6.5 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.24 vs 0.15 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 41 of 100, built on 1.2 epic monsters a game and 227 objective damage a minute. Farming trails at 12, with 38.3 CS at 10 min.
Among top laners
Aatrox top laners with above-median CS a minute win 59% of games; below it, 40%.
Aatrox top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
Aatrox top laners with less time spent dead than the median win 66% of games; with more, 33%.