Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season202 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
179 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
698 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
384 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 0.18 deaths a minute and 9% time spent dead. Objectives trails at 25, with 287 objective damage a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
This season, in your wins 368, in your losses 142 · 94W 97L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
This season, in your wins 724, in your losses 660 · 100W 102L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
This season, in your wins 421, in your losses 370 · 100W 102L