Playstyle radar
25 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.62 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.8
85 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Kills / min
0.24 vs 0.17
78 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Objective damage / min
461 vs 369
71 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 69 of 100, built on 25% team damage share and 902 damage a minute. Survivability trails at 23, with 14% time spent dead.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.19, in your losses 0.31 · 11W 14L
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
In your wins 12%, in your losses 16% · 11W 14L
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.
In your wins 0.92, in your losses 0.60 · 11W 14L