Playstyle radar
13 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.08 vs 2.56 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 53 of 100, built on 7.0 turret plates a game and 1.8 epic monsters a game. Vision trails at 20, with 4.2 wards cleared a game.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.