Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
13 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Turret plates / game
3.3 vs 4.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS / min
7.8 vs 6.6
90 of 100 against junglers, and it matters: the better half of Gold junglers wins 66% of games, the other half 33%.
Gold / min
494 vs 443
81 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Kills / min
0.34 vs 0.25
78 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 64 of 100, built on 7.4 CS a minute and 472 gold a minute. Vision trails at 35, with 0.2 control wards a game.
Among junglers
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.
Gold junglers with above-median turret plates a game win 76% of games; below it, 28%.