Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
11
of 100
Damage
Damage per minute and share of the duo's damage
0
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
95
of 100
Control
Crowd control uptime and immobilizations
6
of 100
Mechanics
Skillshots landed and dodged
27
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
656 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
0.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
2.0 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Strengths
Ally heal + shield / min
301 vs 51
95 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
301 vs 51
95 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 95 of 100, built on 301 ally heal + shield a minute and 301 heals + shields a minute. Damage trails at 0, with 7% team damage share.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.