Playstyle
19 games
Playstyle radar
19 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
47.2 vs 66.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.0 vs 0.7
72 of 100 against Jax players, and it matters: the better half of Jax top laners wins 69% of games, the other half 35%.
Vision score / min
1.17 vs 0.78
100 of 100 against Jax players, and it matters: the better half of Jax top laners wins 54% of games, the other half 46%.
Control wards / game
4.2 vs 0.4
100 of 100 against Jax players, and it matters: the better half of Jax top laners wins 55% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 88 of 100, built on 1.30 vision score a minute and 3.8 control wards a game. Survivability trails at 20, with 0.27 deaths a minute.
Among top laners
Jax top laners with less time spent dead than the median win 65% of games; with more, 35%.
Jax top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Jax top laners with above-median CS at 10 min win 55% of games; below it, 45%.