Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
73
of 100
Damage
Damage per minute and share of the duo's damage
74
of 100
Frontline
Damage soaked and mitigated for the duo
70
of 100
Utility
Healing and shielding for the duo
34
of 100
Control
Crowd control uptime and immobilizations
73
of 100
Mechanics
Skillshots landed and dodged
83
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
28 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
28 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
2025 vs 1552
80 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
4.9 vs 3.5
73 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Immobilizations / game
54.6 vs 33.6
80 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Technician
Precise casting under pressure.
Among Arena players, mechanics leads at 83 of 100, built on 1.7 skillshots hit a minute and 4.9 skillshots dodged a minute. Utility trails at 34, with 28 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.