Playstyle radar
15 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
48
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Frontline
Damage soaked and mitigated for the team
100
of 100
Utility
Healing, shielding and lockdown for allies
40
of 100
Mechanics
Skillshots landed and dodged, casting tempo
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
15 gamesMechanicsStart here
Ability casts / min
6.4 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
19% vs 23%
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.47 vs 0.56
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Immobilizations / game
39.0 vs 26.4
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 100 of 100, built on 27% damage taken share and 2661 damage mitigated a minute. Mechanics trails at 22, with 6.4 ability casts a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.