Playstyle radar
13 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
13 gamesUtilityStart here
Heals + shields / min
286 vs 406 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
286 vs 406 typical
Peel for the carry through the whole fight instead of following the engage.
Aggression
Kill participation
49% vs 59% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 68 of 100, built on 0.18 deaths a minute and 8% time spent dead. Aggression trails at 26, with 47% kill participation.
Among supports
Janna supports with above-median heals + shields a minute win 63% of games; below it, 39%.
Janna supports with above-median ally heal + shield a minute win 63% of games; below it, 39%.
Janna supports with above-median kill participation win 57% of games; below it, 46%.