Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season158 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.2 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
421 vs 445 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS at 10 min
64.8 vs 72.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Solo kills / game
2.5 vs 1.0
100 of 100 against Master+ Veigar players, and it matters: the better half of Veigar top laners wins 57% of games, the other half 44%.
First blood rate
8% vs 0%
71 of 100 against Master+ Veigar players, and it matters: the better half of Veigar top laners wins 58% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 72 of 100, built on 8% time spent dead and 0.18 deaths a minute. Damage trails at 31, with 18% team damage share.
Among top laners
Veigar top laners with above-median epic monsters a game win 70% of games; below it, 31%.
This season, in your wins 1.3, in your losses 0.5 · 93W 65L
Veigar top laners with above-median gold a minute win 67% of games; below it, 32%.
This season, in your wins 403, in your losses 366 · 93W 65L
Veigar top laners with above-median CS at 10 min win 53% of games; below it, 46%.
This season, in your wins 54.7, in your losses 55.8 · 93W 65L