Playstyle radar
19 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
26
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Frontline
Damage soaked and mitigated for the team
39
of 100
Utility
Healing, shielding and lockdown for allies
42
of 100
Mechanics
Skillshots landed and dodged, casting tempo
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
19 gamesAggressionStart here
Kill participation
57% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
6.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Damage
Damage / min
1270 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 63 of 100, built on 0.51 deaths a minute and 21% time spent dead. Aggression trails at 26, with 57% kill participation.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.