Playstyle radar
10 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesAggressionStart here
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.49 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 60 of 100, built on 25% team damage share and 866 damage a minute. Vision trails at 27, with 1.3 control wards a game.
Among mid laners
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.