Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
15.7 vs 10.0
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Damage / min
1112 vs 792
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Objective damage / min
506 vs 384
77 of 100 against top laners, and it matters: the better half of Platinum top laners wins 72% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 62 of 100, built on 983 damage a minute and 25% team damage share. Survivability trails at 30, with 0.27 deaths a minute.
Among top laners
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.