Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
29
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Frontline
Damage soaked and mitigated for the team
13
of 100
Utility
Healing, shielding and lockdown for allies
20
of 100
Mechanics
Skillshots landed and dodged, casting tempo
5
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
10 gamesAggressionStart here
Kill participation
56% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
5.4 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Damage
Damage / min
1380 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 64 of 100, built on 0.50 deaths a minute and 21% time spent dead. Mechanics trails at 5, with 5.4 ability casts a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.