Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season125 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
447 vs 417
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
CS at 10 min
76.3 vs 71.0
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 48%.
Team damage share
24% vs 22%
70 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 69 of 100, built on 72.7 CS at 10 min and 7.6 CS a minute. Vision trails at 35, with 0.0 control wards a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.0, in your losses 0.4 · 64W 61L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.0, in your losses 0.0 · 64W 61L