Playstyle radar
30 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
30 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.12 vs 0.07
74 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
515 vs 346
77 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
First blood rate
20% vs 4%
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 62 of 100, built on 726 damage a minute and 19% team damage share. Survivability trails at 20, with 14% time spent dead.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.21, in your losses 0.37 · 12W 18L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 10%, in your losses 17% · 12W 18L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.5, in your losses 0.5 · 12W 18L