Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
17
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
178 vs 390 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
604 vs 789 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
8% vs 10%
76 of 100 against Urgot players, and it matters: the better half of Urgot top laners wins 67% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 64 of 100, built on 8% time spent dead and 0.16 deaths a minute. Damage trails at 12, with 18% team damage share.
Among top laners
Urgot top laners with above-median CS a minute win 60% of games; below it, 42%.
Urgot top laners with above-median objective damage a minute win 75% of games; below it, 28%.
Urgot top laners with above-median damage a minute win 59% of games; below it, 43%.