Playstyle radar
11 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
250 vs 365 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
671 vs 762 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Deaths / min
0.14 vs 0.18
72 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 31%.
Vision score / min
1.09 vs 0.81
93 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 45%.
Control wards / game
1.7 vs 0.4
75 of 100 against top laners, and it matters: the better half of Silver top laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 66 of 100, built on 1.14 vision score a minute and 1.9 control wards a game. Objectives trails at 19, with 0.3 epic monsters a game.
Among top laners
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Silver top laners with above-median objective damage a minute win 72% of games; below it, 26%.
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.