Playstyle radar
11 gamesCompared with Platinum bot laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
9.0 vs 8.6 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
487 vs 417 typical
Hit the objective while the team holds the area instead of chasing.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 57 of 100, built on 24% team damage share and 845 damage a minute. Objectives trails at 32, with 5.5 turret plates a game.
Among bot laners
Platinum bot laners with above-median turret plates a game win 78% of games; below it, 22%.
Platinum bot laners with less time spent dead than the median win 64% of games; with more, 35%.
Platinum bot laners with above-median objective damage a minute win 79% of games; below it, 21%.