Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season175 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
263 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 57 of 100, built on 853 damage a minute and 23% team damage share. Vision trails at 30, with 0.3 control wards a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
This season, in your wins 0.9, in your losses 0.3 · 82W 93L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
This season, in your wins 406, in your losses 140 · 82W 93L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
This season, in your wins 0.1, in your losses 0.2 · 82W 93L