Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
299 vs 401 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Epic monsters / game
2.0 vs 1.3
85 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 76% of games, the other half 33%.
Damage / min
946 vs 797
71 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 61% of games, the other half 37%.
Solo kills / game
1.4 vs 0.8
70 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 61% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 74 of 100, built on 1.77 vision score a minute and 7.2 wards cleared a game. Aggression trails at 38, with 0% first blood rate.
Among bot laners
Silver bot laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver bot laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Silver bot laners with above-median objective damage a minute win 78% of games; below it, 21%.