Playstyle radar
17 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.1 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
489 vs 315
94 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Epic monsters / game
1.5 vs 0.9
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Gold / min
457 vs 422
75 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 60 of 100, built on 468 gold a minute and 59.9 CS at 10 min. Vision trails at 31, with 0.1 control wards a game.
Among mid laners
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.